By Emily Flynn-Jones, Alex Mitchell, Karen Schrier, Howard Braham, Eli Neiburger, Nicolle Lamerichs, Joshua Fishburn, and Max Mallory
At the end of the twentieth century, RE/Search published three volumes dedicated to the “Incredibly Strange.” Looking a cinema and music, these were forays into the unconventional and unpopular, the avant-garde and in... more abstract
Video Games and The Weird
Dear Ada is a Feminists in Games supported project which invites members of the videogame community to submit letters on the subject of gender and games. Letter writing as part of a long feminist tradition of life wri... more abstract
The contemporary consumer aesthetic of 'cute' has a dark history, seeped in international politics and negatively gendered connotations. Yet, we are sold cute in a variety of forms as positive 'play'. This talk will ... more abstract
クソゲー (kusoge) means “shit game”. This category of games while largely dismissed by popular criticism as well as players developed a substantial following at the turn of the millennium. The nature of the appreciation o... more abstract
“Hurry Up and Die So I Can Play”: so reads the headline of article on women in the games industry printed in Electronic Gaming Monthly in the mis-90s. At a moment when very public conversations are being had regardi... more abstract
Cultural History, Gender Studies, Video Games, Gender Equality, Feminism, and 2 more
By Emily Flynn-Jones, Alex Mitchell, Karen Schrier, Howard Braham, Eli Neiburger, Nicolle Lamerichs, Joshua Fishburn, and Max Mallory
At the end of the twentieth century, RE/Search published three volumes dedicated to the “Incredibly Strange.” Looking a cinema and music, these were forays into the unconventional and unpopular, the avant-garde and in... more abstract
Video Games and The Weird
Dear Ada is a Feminists in Games supported project which invites members of the videogame community to submit letters on the subject of gender and games. Letter writing as part of a long feminist tradition of life wri... more abstract
The contemporary consumer aesthetic of 'cute' has a dark history, seeped in international politics and negatively gendered connotations. Yet, we are sold cute in a variety of forms as positive 'play'. This talk will ... more abstract
クソゲー (kusoge) means “shit game”. This category of games while largely dismissed by popular criticism as well as players developed a substantial following at the turn of the millennium. The nature of the appreciation o... more abstract
“Hurry Up and Die So I Can Play”: so reads the headline of article on women in the games industry printed in Electronic Gaming Monthly in the mis-90s. At a moment when very public conversations are being had regardi... more abstract
Cultural History, Gender Studies, Video Games, Gender Equality, Feminism, and 2 more